
What is so terrifying is the pay to win format. I was in the WH, in NullSec I fought in big alliances, but today I no longer recommend the game. Nowadays you have players so salty it's almost frightening right now. What was different? Not a pay to win format like you have today, but what has changed the most is not the game but the community. I've been playing EvE Online since March 2011. I played for years without Steam Overlay.
#EVE ONLINE STORE TV#
We’re excited to show you more like this in the future but if you want to see more cool EVE data in the meantime, check out the June Monthly Economic Report [That’s all for now! We’ll see you on CCP TV [this Thursday at 14:00 UTC for a chat with CCP Bjorn.įorget the hours here on Steam. We look forward to seeing what you do in the future as we inch closer to the 20th birthday and the third decade of EVE Online. The nearly 20 year legacy you’ve left in New Eden is truly something to behold. You always manage to keep us on our toes and we love seeing the impact you have in the EVE universe. These visualizations from Fanfest are the tip of the iceberg in terms of the data that lets us keep up with EVE players every day.


And some choose to play only on a few or even a single character, while others have put together a small army. Most players have been quite active in terms of hours, but the differences are still massive. Some have been playing EVE for many years, while others are just starting out. Each star shown in this chart represents a player at Fanfest – not just a character – and the size of each star represents the number of characters owned by that player.īy taking a few examples from this, we see the remarkable differences between EVE players. Next we have a similar graph as the scatter above, except we’re only including data from FF22 attendees, and the axis has also been flipped to show a different view. In fact, five characters owned by FF22 attendees were created on the day EVE was launched, May 6th 2003! Here they are: It is interesting here to see that quite a few characters have maxed out of the character age axis, meaning they were created in the very first few days following EVE’s official launch.

The further up in the chart you go, the more total logon hours (shown in thousands) the character has. The further right you look,the older the character is, in terms of days since it was created. The orange larger dots are characters owned by Fanfest attendees and the gray smaller dots are all other player characters. For all the times, dates and latest updates, meanwhile, EVE’s official Twitter feed is the place to keep an eye on.īut what exactly is happening in August? Here’s the current schedule:Įnjoy your summer and learn plenty new about EVE Online, and we’ll see you on CCP TV !Ī single dot in this graph represents a player character in EVE, with more than 100 hours of active game time from 2012 to May 2022 (Fanfest 2022).

You can find all the current and future dev blogs here on EVE News. And in August they’ll be sharing more insights on Faction Warfare, Frontlines, the development of arcs, the narrative-driven design approach, and more. Summer of Streams gives you a chance to get closer to the development and evolution of EVE, welcoming you behind the scenes as the dev teams share what they’ve been up to, and where things are going. [it back in 0.25x speed for a uniquely disturbing auditory experience!)ĮVE’s Summer of Streams is set to continue, with a wealth of unmissable content due across August, following on from a packed July [filled with CCPTV broadcasts, dev blogs, and Q&As. 😕 Warning: gross noises and people gagging. If you want to rewatch the whole stream you can find the recording here, or if you want the short version here’s the wrap up where we all drank an utterly disgusting delightful smoothie made from ingredients selected by Twitch chat which included marinated herring, Lump Fish caviar, pickled onions and mayonnaise. The fundraising campaign will remain open until the end of the year and there may be other streams either from CCP, Star Citizen or our respective communities to contribute further to the charity haul. During the 4 hour stream we built some cool spaceships (based off community submissions!), took part in some occasionally uncomfortable challenges thanks to the Wheel of Misfortune™ but most importantly, thanks to the generous donations from both EVE and Star Citizen communities we raised over US$20,000 for Extra Life [which helps sick kids with life saving medical support and rehabilitation. Battle of the Bricks Finale LivestreamLast week members of the CCP community team traveled to sunny Manchester to take part in the Battle of the Bricks charity build-off livestream with our counterparts from Star Citizen.
